Happy's Scapegoat doppelgangers are looking like they're going to be another big part of his gameplan since it automatically moves him backwards to recharge supplies and eat a hit for him in the process. It will also make them burn a bunch of meter on FD, so they don't take all that chip damage too. The rapid fire of shots is still useful, however, since it instantly tracks the opponent no matter where they are if you catch them pressing a button or dashing. I learned this because I shot another Chaos player and stopped the Super as soon as the startup animation ended, which was pretty funny. It's also doesn't appear to be a true reversal. Insert Deadpool Hyper Combo voice clip here Similarly, Deus Ex Machina refills his bullets upon completion, but be warned, you cannot use this Overdrive with no Concentration. Luckily, Chaos has Focus and Super Focus to get Concentration back and make it last longer though I'm still trying to work out the best times to actually use them.
Manually reloading doesn't take that long at only around 1.5 seconds or so, but it's easy to accidentally cancel the animation early and not getting the full ammunition.Ĭoncentration is definitely the trickier of the two to manage because the meter drains at any point you're holding the gun out and takes longer to come back when empty. The bullet gauge is simple enough to understand since the Broken Messiah can only hold six rounds in his magic revolver at a time.ĭon't forget to reload or else you'll make the boss look like a fool Happy would be broken if this ability wasn't limited, so of course the developers are attempting to balance this power with not one but two consumable resources to pay attention to.
The shots can also make new links possible that aren't normally so. It seems like the ability to hit Fire whenever you want within a combo could give Chaos a potential for a wide range of options and optimizations to consider. It's difficult to describe how firing the gun feels, but I think the best way to sum it up is to think if Dante from Devil May Cry didn't have infinite ammo and was forced to reload his pistols. That difference is one of the biggest to wrap your head around since it kinda goes against the rules that everyone else in Strive abides by. Whether or not they make you happy though. Happy Chaos mirror matches can be utter chaos. You just press Heavy Slash, and you go bang, bang. The revolver doesn't work like a special cancel either unless you do the At the Ready input because there is no cancel animation.
You can just blast people in the face pretty much whenever. It doesn't matter if you're air dashing or already doing a different attack. When Arc System Works said Happy can fire off at almost time, they were not kidding. Yes, I know Elphelt had a sniper mode in Xrd that worked in a similar manner, but this is the main crux of his toolkit and doesn't feel the same.
and every other game's roster from what I know. The trailers and breakdowns didn't really give us the full scope of just how different Chaos' guns would make him compared to everyone else on the roster.